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Realistic human shooting

Post your ideas here so we could add them

Realistic human shooting

Postby Revan166 on Mon Jun 08, 2009 9:11 pm

You should make instant kills when a player gets shot when he isn't in his knightmare(like in real life).
And when it will be possible, then you should let the shooter choose his target(body part).So when he shoots in the leg or arm he will only weaken the oponent or even disable him.

This should make this game more realistic
8)
Last edited by Revan166 on Sat Sep 05, 2009 12:24 pm, edited 1 time in total.
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Postby kongcdell on Mon Jul 13, 2009 3:36 am

Well it should not be instant kill but depending on where you attack affect the person and you should be able to preference the body part you want to hit i.e.if you hit the legs they slow down if you hit their arms they lose accuracy and if you hit torso it takes a lot of hp
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Postby Revan166 on Sat Sep 05, 2009 12:24 pm

And if the shooter hits the head then it is an insant kill(no human could survive such a hit).
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Re: Realistic human shooting

Postby Bradums on Fri Sep 18, 2009 1:32 am

Then, there should be an option to capture/jail a player you wear down. Otherwise, what's the point of disarming and injuring another player, y'know?

That way, there could be RP negotiations involved to get that person back. Or it could be used as a strategic point, like when Kallen was captured. Players could negotiate for the person's release, or the one who captured them could use them as bait for a trap.
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Re: Realistic human shooting

Postby kongcdell on Sun Sep 20, 2009 3:20 am

Bradums wrote:Then, there should be an option to capture/jail a player you wear down. Otherwise, what's the point of disarming and injuring another player, y'know?

That way, there could be RP negotiations involved to get that person back. Or it could be used as a strategic point, like when Kallen was captured. Players could negotiate for the person's release, or the one who captured them could use them as bait for a trap.


That sounds like a good idea if you injure someone to an extent they should be knocked out and then you can choose to tie them up or to kill them.
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Re: Realistic human shooting

Postby Revan166 on Wed Sep 23, 2009 5:42 pm

I admit that this is a good idea.
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Re: Realistic human shooting

Postby Gokau on Wed Sep 23, 2009 7:21 pm

I have taken the realistic human shooting into account, we fit it into our system as described in our guide.
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